PC’s Cammy sees a return of the wah-wah ‘70s porn-y sound, but is otherwise very close to the arcade original. 3DO Dee Jay’s not as overtly creative, but as usual, is very skillfully arranged and nails the melody with high-quality instrumentation. Point: PC.ĭee Jay’s got a cool crowd on PC, cheering and murmuring throughout.
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Good track dragged down by all the orchestra hits.
![road fighter nes vgmpf road fighter nes vgmpf](https://steemitimages.com/DQmWhthyqXt1Nb4DpdCwLB38F4vuDURheazH3tVHnKgYyJL/3.png)
“This is rad.” The 3DO version makes extensive use of orchestra hits and later, has some pretty piano accompaniment.
#Road fighter nes vgmpf Pc#
The PC version kicks off with computer-y synth sounds! Then a bit of a dance feel before the regular melody kicks in, which itself has an electronic edge. Mid-song lead instrument sounds weird.” This one’s a toss-up: Tie. But on 3DO I note, “Once again a fresh sound! Has depth. My beloved synth sweeps make an appearance at 30 seconds, I love them so much. Again, 3DO Ken enjoys a much fuller sound, with meaty electric guitar, some organ, and even a few orchestra hits. Some real nice strings in the middle, but then a weak guitar again at the end. Oof, weak MIDI guitar at the start on PC. 3DO Guile is very safe but very competent, delivering a real solid take on the classic song. It sounds too thin early on, but improves by the end with a nice fullness to the electric guitar. PC’s Guile theme starts off super synthetic, and has a bit of that porn groove again. The 3DO version features brand-new flourishes to accent the familiar melody, and everything comes together beautifully. Overall, it sounds like Blanka’s theme but with nice upgrades, and reminds me why I liked Blanka’s theme in the first place many eons ago.
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It has really cool “synth sweeps” going on in the background, another recurring feature of this PC soundtrack that I love. On PC I found the beat brisk and the sound clean. Honda: “faithful.” 3DO Honda, meanwhile, has a very authentic-sounding Japanese vibe going on that’s real pleasant, and more interesting than most renditions of Honda’s theme. I had a single note for the PC’s take on E. 3DO Ryu enjoys a strong bass presence, sparse but effective use of Japanese instruments, and the odd orchestra hit. PC Ryu’s got a bit of a funk groove, wah-wah thing, which is a recurring sound in Eurocom’s release. PC…which archaic, forgotten version of Super Turbo sings supreme? To find out, I evaluated the 16 main character themes from each soundtrack, pitting like against like, and keeping a tally of how many such match-ups each version won. (As did, later, other versions.) Who arranged it? I have no idea! But it’s quite good: 1994’s Japan-only FM Towns rendition of Super Street Fighter II ( longplay) enjoyed, as many games did on that obscure computer, a real cool arranged CD soundtrack, and 1994’s more widely known 3DO port of Super Turbo ( playlist / longplay) inherited this music.
![road fighter nes vgmpf road fighter nes vgmpf](https://gamefabrique.com/screenshots2/nes/road-fighter-17.big.jpg)
But it’s fun to look back at how janky (3DO, CD32) or relatively decent (DOS!?) some of these ports were. In fact, all these early versions were eclipsed just a few years later by still-imperfect PlayStation and Saturn ports.
#Road fighter nes vgmpf full#
I practices their new moves over and over, wishing I had the full game…)Īrcade perfection wasn’t guaranteed back then, far from it. (I only had a Ryu/Chun demo of Eurocom’s DOS version. SNES and Genesis only got ports of its wanly received predecessor, Super Street Fighter II, so fans had to turn to weird-arse machines like 3DO or, god forbid, Amiga CD32 to experience the magic of super combos at home. 1994’s Super Street Fighter II Turbo ( playlist / longplay / VGMdb) was the final form, at the time, of the Capcom surprise-hit that changed arcades forever.